![]() ![]() Replace the basis mesh of an object with a different mesh shape The position of the slider can be added as a keyframe in an animation by either hovering over the slider and pressing I or with the context menu by RMB a property and choose Insert Keyframe from the menu. ![]() If you select this Shape Key and drag the slider below the left object will transition from its original shape to the shape of the right object. This will add a shape key with the name of the right object. Both objects are selected and the left object is the active object.Ĭlick the small dark triangle on the Shape Key panel and choose the Join as Shapes option. ![]() ![]() Select the right object then Shift-RMB the left object. The Shape Key panel is found in the Properties Editor under the Object Data tab. This could be because the meshes were produced by a python script or imported from another program.Īdd a "Basis" Shape Key to the left object. In this problem we have two separate objects and want to copy the mesh shape from the second object so it becomes a shape key on the first object. Both mesh shapes are stored on the same object as shape keys. Normally you would apply shape keys to an object with the first mesh shape and then edit this object to give the second mesh shape. You want to smoothly transition between the two for an animation. You already have two meshes with the same number and order of vertices but different shapes (vertex positions). Replace the basis mesh of an object with a different mesh shape.To start off learning about shape keys RTFM. If you need to move a vertex in a curve you need to either use many shape keys to approximate a curve or a different animating technique. One limitation is that the Value slider will interpolate a vertex position along a straight line between the two extreme positions of a vertex. Shape keys aren't limited to this and can be used for large mesh deformations. Most examples of using shape keys are for adding small deformations on a large mesh, such as animating facial expressions or mouth shapes for speech.Modifiers such as Mirror, Subdivision Surface, Boolean can't be applied to a object that has shape keys.The techniques below only work if the two meshes involved have the same number of vertices connected to each other in the same way. Vertices added while editing the Basis key in areas not affected by other shape keys mostly behave as expected but in general it's best (for beginners anyway and definitely on complicated meshes) to not add or delete vertices after adding shape keys. If you add or subtract vertices while editing meshes with shape keys strange things can sometimes happen.Thanks to Blender artists and Blender stack exchange for the answers (and interesting places to go). Here is a little cookbook of how do some of these useful things with shape keys. But you never learn anything (or go anywhere really interesting) if you know where you're going before you start out.Īll this copying, applying and swapping shape keys is possible in Blender but not always obvious. Getting from two meshes to one mesh with shape keys (then add a third mesh, sort out the mesh messes I made.) meant I needed to copy meshes to shape keys, apply shape keys and other things I could have avoided if I'd known what I was doing before I started. Then I learnt that shape keys were the way to animate a transition between two mesh shapes. I only decided to animate between the different animal shapes after I modeled both shapes on different meshes. The animation in Shape Shifting Creatures was the first time I'd used shape keys in Blender. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |